Adventure Time collaboration between Sean Hicks (coloring) and me (lines and composition) from 2012.
Follow him! He’s an amazing artist and we plan on creating much more pieces like this over the summer.

Adventure Time collaboration between Sean Hicks (coloring) and me (lines and composition) from 2012.

Follow him! He’s an amazing artist and we plan on creating much more pieces like this over the summer.

Doodles from work. I’m putting together the menu screen/lab.

Will post the in-game version next.

Finally sprited these guys. The diver, the professor, and the mechanic! Hope you like them, because I’m off the sprite the rest of the game.

Finally sprited these guys. The diver, the professor, and the mechanic! Hope you like them, because I’m off the sprite the rest of the game.

The XX - Intro/John Lennon - Hold On/The Beatles - Don’t Let Me Down

Covers we performed for Paolo Sera Josef. He’s an incredible guy on a journey to beat cancer. If I end up finding a cleaner version of our performance I’ll upload that. My clap samples were too loud haha.
Ryan (bass), Jon (guitar), ME (synth), Leo (drums), respectively from left to right.

Steve and I are taking another month to flesh-out and complete Drill Bunny so we can release them on mobile devices. Chacket is going to need a team to help him upgrade his drill to dig deeper.
I’m thinking of calling the mechanic Emmett, and the professor Felicity. Names are still a work in progress, still need last ones.

Steve and I are taking another month to flesh-out and complete Drill Bunny so we can release them on mobile devices. Chacket is going to need a team to help him upgrade his drill to dig deeper.

I’m thinking of calling the mechanic Emmett, and the professor Felicity. Names are still a work in progress, still need last ones.

Chacket Valleyparker: DRILL BUNNY
Me and Steve Richey's Ludum Dare 29 entry for the theme “Beneath the Surface.” I did all the music and art (besides the apples, Steve’s kids drew them!). And Steve provided all the code and sfx.

Check it out. It’s pretty fun.
We’re thinking of fleshing it out later and releasing it as a full game.

Here are the sprites for my game Spookventure! that I put to the side for now. It’s maybe a one-hour RPG, in what looks like a colorful Halloween adventure. You wake up as a bed-sheet ghost with no recollection of who and where you are. You wander around trying to solve the mystery of yourself and the strange happenings of the halloween-town you find yourself in.

There’s a bunch of underlying stuff but I leave it to you to make the connection. I guess I don’t want to say much because I’m going to try to finish it for next Halloween.

part TWO.

part TWO.

working on a new thing!

This is what happens after a GAME OVER in Pipe Works.
The penalty is 100 coins. If you continuously get game overs you’ll only grow deeper in your debt to Death which would make it hard to buy any useful items.

This is what happens after a GAME OVER in Pipe Works.

The penalty is 100 coins. If you continuously get game overs you’ll only grow deeper in your debt to Death which would make it hard to buy any useful items.